Meta's latest attempt at relevance after failing to make the Metaverse or superintelligence happen is hiring Alan Dye, the guy behind Liquid Glass. On Wednesday, Bloomberg reported that Meta was ...
Apple UI design head Alan Dye is leaving the company and transitioning to Meta, reports Bloomberg. Dye took over Apple's user interface design team in 2015 when former Apple designer Jony Ive ...
Alan Dye, Apple's Vice President of Human Interface Design, has been poached by Meta, Bloomberg reports. The designer played a pivotal role in the look and feel of Apple's products since Jony Ive left ...
Alan Dye, the mastermind behind Apple's user interface evolution, officially joined Meta to spearhead a new creative studio within Reality Labs. Alan Dye. Source: Apple/YouTube Never say Dye? In this ...
Apple has just lost one of its most influential design leaders to a direct rival, a move that reshapes the balance of power in Silicon Valley’s long-running interface wars. Alan Dye, the executive who ...
Apple’s Vice President of Human Interface design, Alan Dye, is leaving the company to lead a new studio within Meta’s Reality Labs division. The move appears to be aimed at raising the bar on the user ...
Bloomberg reported earlier this week that Alan Dye, Apple’s VP of Human Interface Design, was leaving the company for a new role at Meta. News of Dye’s departure came shortly after another high-level ...
Dec 3 (Reuters) - Meta Platforms (META.O), opens new tab has hired Alan Dye, Apple's (AAPL.O), opens new tab longtime head of human interface design, a spokesperson for Apple confirmed on Wednesday, ...
Meta CEO Mark Zuckerberg today announced plans to launch a creative studio that will be led by former Apple UI designer Alan Dye. As we learned earlier today, Dye is leaving his position as Vice ...
In something of a bombshell report, Bloomberg has revealed that Meta recently poached Alan Dye, Apple's top design executive. Originally an iPhone package designer, Dye rose through the ranks where he ...
For a few years now, something has felt off with Apple’s software design. There’s been too much emphasis on showy effects and eye-catching animations, and not enough on creating intuitive experiences ...